First Prototype Flying Mechanic

After doing a lot of written work today I decided to start on something practical and since this is my first time using UnrealEngine 4 properly I started simple with the player movement.

Turns out its not as simple as I thought as I didn’t want a standard Character class so had to set up a Pawn as a controllable class and then to simulate flying a load of playing around with different velocities is required.

I got there in the end and I quite like the movement and the roll that allows for swooping passes, now just to work on the feel as at the moment it is very straight and almost rigid. I’m not entirely sure how to make it feel more organic and flowing, but I’ll try some things out and hope for the best.

Thanks,

Ollie

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