So this week I have been working on creating assets and now have the core pieces to construct a test layout of the level. This includes all structural models for the ground floor and a few other models such as tables and chairs.
I’m so pleased with the walls, above you can see the basic models (not final textures) and below you can see the models normal mapped to give more detail.
I’m very pleased with the results and it looks even better when lit nicely and of course some of the little blemishes can be hidden with other assets.
Using these rough untextured models I will construct a storyboard to really lock in the story progression and flow of the level as well as helping to decide on final positions of assets, lights and trigger events.