Levelled out, but things ‘Seam’ off

This week the whole of the ground floor has finally been assembled, including all wall, floor and ceiling architecture. Though some major lighting issues have raised their heads.

As can be seen in the video, the use of modular wall sections in Unreal is not supported without a lot of extra work. This may mean i have to take each section of room and join it into singular walls. It’s not a lot of work and luckily I have a few days slack time before my next task completion in my hack n plan.

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I did try to find a work around for the issue by posting a picture of the issue on the Epic forums (https://forums.unrealengine.com/showthread.php?134472-Modular-Environment-Seams).

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I got a reply that directed me to the Unreal troubleshooting page about lighting (https://wiki.unrealengine.com/LightingTroubleshootingGuide#Shadow_Seams.2FShading_Differences_with_Indirect_Lighting).

Sadly this is a known issue and there is a work around but so far it hasn’t helped much.

So some additional modelling on the architecture is therefore required, but since I have already made headway on my prop modelling it won’t put me too far out of schedule.

Ollie.

 

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Twisting and Turning

So after some frustration while getting to grips with Blueprints I have got the player rotating as the camera pans to give a little more fluid movement, it felt way too rigid for a floating creature.

Obviously there will be more tinkering to perfect it, but for the moment I have moved on to the Souls and how to collect them and have them follow the player.

Ollie

I’m back! And I brought videos!


Well it’s been a while since my last post and my last video, but things get a little crazy in life and you have to re-prioritize, I won’t bore you with the details all you need to know is that it’s all sorted and we’re all good to get back into this whole blogging/video making thing.

Anyway I have been busy on multiple projects as anyone who watches my channel will know. I have made great progress on my novels and the world that surrounds them. Part one of a three part story has been published on Amazon (http://www.amazon.co.uk/Stravans-Sacred-Mission-part-Magick-ebook/dp/B007YUZ09U/ref=sr_1_1?ie=UTF8&qid=1426771096&sr=8-1&keywords=Stravan%27s+Sacred+Mission%3A+A+part+of+the+Magick+of+Myth) as an E-Book for a little while, I’m now well through part 2. I also started a new sci-fi branch of the world set far flung into the future with space ships, other worlds and intergalactic political turmoil. I enjoy build the world and filling it with intrigue and interest so the books take a long time to write as I like to mull over all aspects. I will get them there eventually.

On the cosplay front I have managed to get more of my Halo armour done and have started work on the Halo Magnum.

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As you can see it is roughed out in foam and will soon be coated and smoothed, carved etc. This will probably end up being PVA’d and then painted. I really enjoyed knocked this together, it mainly gave me something to do while builders were knocking down a chime in my bathroom, but that’s a whole other story.

Oh yeah and along the cosplay DIY aspect of things I have been sneakily trying to get my fiancé to help my clear out our cellar, which I can then conveniently place a gaming table down there! So check out the video above for how that’s going.

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Then my main focus for a while has been finally developing my board game ideas. Over the last two years I have had multiple game ideas that never made it past a sentence or two on my Google Drive . Though after cleaning out my virtual writing desk I found them again and have been working hard to get playable prototypes and usable rules.

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So expect to see quite a few articles about these as I originally had two ideas, but as I started to get my creativity juices flowing I’m now up to 7 ideas, sadly it takes quite a while to produce anything so it’s going to be a slow process before we see all of them in the flesh (or is that card). I am planning on perhaps doing a Kickstarter for one of the ideas or perhaps a campaign to fund me as a designer to get all my designers made and published through official publishers. I don’t know and I will be discussing this in later posts, which will probably lead me to having a specific page on this blog for the board game design.

Any who I think I’ve rambled on enough for now. If you have any advice or comments on anything I have wrote here drop me a comment. If you are feeling really kind follow me and subscribe to my YouTube channel it would be very much appreciate it.

Look forward to more blog posts and videos in the coming days.

Cheers,

Ollie

3D Printer Recalibration!

So I went back to the printer today to try some tips I picked up off the 3D Printing Google + community (https://plus.google.com/u/0/communities/117814474100552114108), those guys on there have been awesome. All I do is post a quick pic or video and they are all over it with ideas on what to try and change. So a big thankyou to everyone over there.

Though sadly after going back and recalibrating the steps per millimeter, which to be fair are a lot more accurate now, I have managed to make things worse! My nice shiny cube is now a pile of PLA with a nice square bottom.

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So yeah things didn’t go so well, the print height didn’t seem to work, the Z axis was slipping, it all has gone a bit wrong. Some of the issue have been sorted, but I’m now simply stuck with the issue of the PLA not sticking to the bed and then when it does not seeming to build ontop of the next layer.

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Lucky I had plenty of supplies to get me through it, but if anyone has any help it would be much appreciated. I’m in talks with the guys on the Google+ community to try and sort it.

So here’s hoping.

Cheers,

Ollie

How-To: Get a PS4 controller to work on your Gaming PC

So we were playing some PC games the other day and Adam has an Xbox360 wired controller hooked up to his computer. We started playing a game called SNOW (http://snowthegame.com/) which is a game in development on Steam that is going to be a Skiing/Snowboarding simulator basically. It is a great game that’s being frequently updated and we can’t wait for the full release.

Anyway I was jealous of the ease that Adam was pulling tricks off compared to me and my keyboard controls. So I decided I needed a pad and just as i glanced across the room saw my Dualshock 4 pad. So after a very brief search we found a simple tool to get it running.

Here’s a run down of how to set it up, or if you prefer a video version check this out (http://www.youtube.com/watch?v=NjLfcM7FRT8)

Also for Ubuntu users here is a tool to get it working for you (https://github.com/chrippa/ds4drv).

First off download the 360 pad drivers and make sure to get the ones for your OS (http://www.microsoft.com/hardware/en-gb/d/xbox-360-controller-for-windows) and install it following the steps in the wizard.

Then download the DS4 To XInput Wrapper from the PCSX2 forums courtesy of InhexSTER (http://forums.pcsx2.net/Thread-DS4-To-XInput-Wrapper), it is the first Zip file at the bottom of the post.

He also recommends you have these installed on your PC:

1. Microsoft .NET 4.0
2. Visual C 2010/2012 Runtime.
3. Latest DirectX Runtime.
4. Latest Official Microsoft Xbox 360 Controller Drivers available.
5. Minimum of Bluetooth 2.1 + EDR Dongle (if using Bluetooth).
6. Administrator rights on your PC.
7. Make sure you quit all other apps/games that can use the controller

Once it is downloaded extract it somewhere sensible and open the folder. Inside you will see another folder called Virtual Bus Driver go into that and open the ScpDriver application, once that opens hit Install, this will take a few moments and then summarise with successes hopefully.

Now go back to the main folder of the DS4 Wrapper, there should now be more files in here than before. Now is the time to plug in your Dualshock 4 into your PC.

Once you are plugged in open the ScpDriver application, this will then activate the DS4 and bring it up in the list at the top, select it from here and you are done.

The DS4 is now usable as an xbhox360 controller in most games, you could try and map the keys how you like them with Joy2Key (http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm) or a similar program.

Hope some of you find that useful, happy gaming!

-Ollie

How-To: Elder Scrolls Online Beta – Certificate issues in Wine on Ubuntu

One of our friends from the shop was kind enough to give us a friend code he got for participating in the Elder Scrolls Online Beta.

I used this code last weekend and thoroughly enjoyed it along with making my first gameplay video of it,    (http://www.youtube.com/watch?v=ngoPWVFVeO0/)

One issue was getting it running in Wine (http://www.winehq.org/) on Ubuntu, yes I know it’s designed for Windows, but some of us just enjoy the grief of trying to play Windows games on Linux.

I ran into some issues with opening the launcher, in the form of a “Certiciate Authentication Failed” error message. After trawling the Wine forums for help I found a link to Internetz blog (http://blog.internetz.me/) with a solution.

Simply follow the commands he lays out and you will soon be updating and downloading the latest update and be ready to play in a few long hours.

Stay tuned for some more videos and articles.

-Ollie