Filling the Scene

Today’s efforts have been all about filling the scene with smaller objects to build a sense of detail and realism.

A large part of what will make this experience feel real will be having objects that the player can associate with real world activities.

I’m using my whiteboard kanban board to keep track of what models to create and to keep a sense of progression and as such motivation.

Ollie

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So Long Seams

After some research and being pointed to a great forum post on the Epic forums I have pretty much solved my issues with a few bits here and there that can be covered.

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It required adding an additional lightmap UV channel in 3DS Max, which then is specified inside Unreal.

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After doing this for each modular piece, I then had to change the world lightmass settings to give a betrter quality of lighting. This all only looks acceptable with a production level light build.

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So I’m back on track and churning out 3D models quite quickly now, the scene is becoming filled.

Ollie

Whiteboard Kanban

Today I was hoping to get quite a few tasks done and get back on track with my HacknPlan.

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I should be modelling the elevator and the furniture, but because of my schedule upset because of the lightmap issues in Unreal I now only have a day to get on with the elevator and get stuck into the furniture.

The plan of action for today is to tie up the loose end jobs for the architecture and then get started making props for the reception room, which will give me a nice feel for how filled rooms need to be and it will give me a nice base of assets to spread across the other rooms.

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I have decided to use HacknPlan as my macro project management and a kanban whiteboard to focus on the micro tasks such as each individual assets, this also gives me a nice tangible sense of progression.

The kanban board is a slight variation on the standard technique, but I will try it out and see how effective it is for my productivity.

Ollie

POS Unboxing 17th of May.

So this week we received a new box of Point of Sale materials, I thought ‘you know what I’m going to film myself having a look what we got’, so I did.

It was a nice little selection actually, with Minecraft being out for PS3 (http://reload-games.myshopify.com/products/pn1654-1) this Friday meant we had plenty of stuff for that. We had posters, a standee, boxes and dummy sleeves all in all a nice little haul of Minecraft bits.

Along with that we got a bunch of Fifa World Cup stuff for whatever reason considering its already been out, maybe it has something to do with that big football event that is coming up, I can’t quite remember the name of it though.

We also got some pre-order bits in the shape of Murdered Soul Suspect (great title),  Dragon Age: Inquisition, Mario Kart 8 and Playstation Vita Pets.

Not a bad box of tricks at all, I like it when they are poster heavy as I can use them as prizes or give aways.

Anyway if you think this is a cool topic to do videos on let me know and we can do it a little more professionally and less Blair Witch style lol.

Anyway cheers guys,

Ollie

How-To: Get a PS4 controller to work on your Gaming PC

So we were playing some PC games the other day and Adam has an Xbox360 wired controller hooked up to his computer. We started playing a game called SNOW (http://snowthegame.com/) which is a game in development on Steam that is going to be a Skiing/Snowboarding simulator basically. It is a great game that’s being frequently updated and we can’t wait for the full release.

Anyway I was jealous of the ease that Adam was pulling tricks off compared to me and my keyboard controls. So I decided I needed a pad and just as i glanced across the room saw my Dualshock 4 pad. So after a very brief search we found a simple tool to get it running.

Here’s a run down of how to set it up, or if you prefer a video version check this out (http://www.youtube.com/watch?v=NjLfcM7FRT8)

Also for Ubuntu users here is a tool to get it working for you (https://github.com/chrippa/ds4drv).

First off download the 360 pad drivers and make sure to get the ones for your OS (http://www.microsoft.com/hardware/en-gb/d/xbox-360-controller-for-windows) and install it following the steps in the wizard.

Then download the DS4 To XInput Wrapper from the PCSX2 forums courtesy of InhexSTER (http://forums.pcsx2.net/Thread-DS4-To-XInput-Wrapper), it is the first Zip file at the bottom of the post.

He also recommends you have these installed on your PC:

1. Microsoft .NET 4.0
2. Visual C 2010/2012 Runtime.
3. Latest DirectX Runtime.
4. Latest Official Microsoft Xbox 360 Controller Drivers available.
5. Minimum of Bluetooth 2.1 + EDR Dongle (if using Bluetooth).
6. Administrator rights on your PC.
7. Make sure you quit all other apps/games that can use the controller

Once it is downloaded extract it somewhere sensible and open the folder. Inside you will see another folder called Virtual Bus Driver go into that and open the ScpDriver application, once that opens hit Install, this will take a few moments and then summarise with successes hopefully.

Now go back to the main folder of the DS4 Wrapper, there should now be more files in here than before. Now is the time to plug in your Dualshock 4 into your PC.

Once you are plugged in open the ScpDriver application, this will then activate the DS4 and bring it up in the list at the top, select it from here and you are done.

The DS4 is now usable as an xbhox360 controller in most games, you could try and map the keys how you like them with Joy2Key (http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm) or a similar program.

Hope some of you find that useful, happy gaming!

-Ollie